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All work
10 Earlier work — Game design

Drunk Hank

A side-scrolling platformer, designed end to end: characters, assets, interface and screens.

The game

Hank collects as many recycling bottles as he can while the street works against him. Other drunks, police officers and smashed glass are all in the way, and all of them cost him progress.

Sketches

Where the character and the world got worked out on paper.

Characters

Hank, and everything in the street that is trying to stop him.

Assets

Bottles, obstacles and pickups, drawn as one consistent set.

Background

The parallax street the level scrolls through.

User interface

Score, lives and state, kept legible over a busy background.

Logo

The wordmark, drawn to hold up at game scale.

Screens

Title, play, pause and game over.