10
Earlier work — Game design
Drunk Hank
A side-scrolling platformer, designed end to end: characters, assets, interface and screens.
The game
Hank collects as many recycling bottles as he can while the street works against him. Other drunks, police officers and smashed glass are all in the way, and all of them cost him progress.
Sketches
Where the character and the world got worked out on paper.



Characters
Hank, and everything in the street that is trying to stop him.

Assets
Bottles, obstacles and pickups, drawn as one consistent set.

Background
The parallax street the level scrolls through.

User interface
Score, lives and state, kept legible over a busy background.

Logo
The wordmark, drawn to hold up at game scale.

Screens
Title, play, pause and game over.






